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GameBoy Emulator 1
Game Boy emulator core and tooling
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This is the complete list of members for MMU, including all inherited members.
| dump_memory() const (defined in MMU) | MMU | |
| get_current_rom_bank() const (defined in MMU) | MMU | |
| get_joypad_state() const (defined in MMU) | MMU | |
| get_read_count() const (defined in MMU) | MMU | inline |
| get_write_count() const (defined in MMU) | MMU | inline |
| load_memory(const std::vector< u8 > &dump) (defined in MMU) | MMU | |
| map_rom(const std::vector< u8 > &rom_data) (defined in MMU) | MMU | |
| MMU() (defined in MMU) | MMU | |
| MMU(Cartridge &cartridge, PPU &ppu, Timer &timer, InterruptController &ic) (defined in MMU) | MMU | |
| read(u16 address) const (defined in MMU) | MMU | |
| reset() (defined in MMU) | MMU | |
| set_joypad_state(u8 action, u8 direction) (defined in MMU) | MMU | |
| step_timer(int cycles) (defined in MMU) | MMU | |
| write(u16 address, u8 value) (defined in MMU) | MMU | |
| ~MMU() (defined in MMU) | MMU |