GameBoy Emulator 1
Game Boy emulator core and tooling
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PPU Member List

This is the complete list of members for PPU, including all inherited members.

checkBreakpoint(u16 pc) (defined in PPU)PPU
clear_frame_ready() (defined in PPU)PPUinline
clearResetRequest() (defined in PPU)PPUinline
clearStepRequest() (defined in PPU)PPUinline
get_framebuffer() const (defined in PPU)PPUinline
getActiveSlot() const (defined in PPU)PPUinline
handleEvents(JoypadState &joypad) (defined in PPU)PPU
init_window(bool debug, const std::string &rom_title, bool fullscreen=false) (defined in PPU)PPU
is_frame_ready() const (defined in PPU)PPUinline
isOpen() const (defined in PPU)PPU
isPaused() const (defined in PPU)PPUinline
isResetRequested() const (defined in PPU)PPUinline
isStepRequested() const (defined in PPU)PPUinline
isTurbo() const (defined in PPU)PPUinline
PPU() (defined in PPU)PPU
PPU(InterruptController &ic) (defined in PPU)PPUexplicit
read(u16 address) const (defined in PPU)PPU
recordOpcode(u16 pc, u8 opcode) (defined in PPU)PPU
render() (defined in PPU)PPU
reset() (defined in PPU)PPU
set_cpu(ProcessingUnit *c) (defined in PPU)PPUinline
set_mmu(MMU *m) (defined in PPU)PPUinline
set_rom_info(const RomInfo &info) (defined in PPU)PPUinline
setActiveSlot(int slot) (defined in PPU)PPUinline
setTurbo(bool val) (defined in PPU)PPUinline
step(int cycles) (defined in PPU)PPU
update(float dtSeconds, u64 cyclesExecuted) (defined in PPU)PPU
write(u16 address, u8 value) (defined in PPU)PPU