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GameBoy Emulator 1
Game Boy emulator core and tooling
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This is the complete list of members for PPU, including all inherited members.
| checkBreakpoint(u16 pc) (defined in PPU) | PPU | |
| clear_frame_ready() (defined in PPU) | PPU | inline |
| clearResetRequest() (defined in PPU) | PPU | inline |
| clearStepRequest() (defined in PPU) | PPU | inline |
| get_framebuffer() const (defined in PPU) | PPU | inline |
| getActiveSlot() const (defined in PPU) | PPU | inline |
| handleEvents(JoypadState &joypad) (defined in PPU) | PPU | |
| init_window(bool debug, const std::string &rom_title, bool fullscreen=false) (defined in PPU) | PPU | |
| is_frame_ready() const (defined in PPU) | PPU | inline |
| isOpen() const (defined in PPU) | PPU | |
| isPaused() const (defined in PPU) | PPU | inline |
| isResetRequested() const (defined in PPU) | PPU | inline |
| isStepRequested() const (defined in PPU) | PPU | inline |
| isTurbo() const (defined in PPU) | PPU | inline |
| PPU() (defined in PPU) | PPU | |
| PPU(InterruptController &ic) (defined in PPU) | PPU | explicit |
| read(u16 address) const (defined in PPU) | PPU | |
| recordOpcode(u16 pc, u8 opcode) (defined in PPU) | PPU | |
| render() (defined in PPU) | PPU | |
| reset() (defined in PPU) | PPU | |
| set_cpu(ProcessingUnit *c) (defined in PPU) | PPU | inline |
| set_mmu(MMU *m) (defined in PPU) | PPU | inline |
| set_rom_info(const RomInfo &info) (defined in PPU) | PPU | inline |
| setActiveSlot(int slot) (defined in PPU) | PPU | inline |
| setTurbo(bool val) (defined in PPU) | PPU | inline |
| step(int cycles) (defined in PPU) | PPU | |
| update(float dtSeconds, u64 cyclesExecuted) (defined in PPU) | PPU | |
| write(u16 address, u8 value) (defined in PPU) | PPU |