GameBoy Emulator 1
Game Boy emulator core and tooling
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rom_header Struct Reference

Public Attributes

u8 entry [4]
u8 nintendo_logo [0x30]
char title [16]
u16 new_lic_code
u8 sgb_flag
u8 type
u8 rom_size
u8 ram_size
u8 dest_code
u8 old_lic_code
u8 version
u8 checksum
u16 global_checksum

Detailed Description

Definition at line 7 of file cartridge.hpp.

Member Data Documentation

◆ checksum

u8 rom_header::checksum

Definition at line 19 of file cartridge.hpp.

◆ dest_code

u8 rom_header::dest_code

Definition at line 16 of file cartridge.hpp.

◆ entry

u8 rom_header::entry[4]

Definition at line 8 of file cartridge.hpp.

◆ global_checksum

u16 rom_header::global_checksum

Definition at line 20 of file cartridge.hpp.

◆ new_lic_code

u16 rom_header::new_lic_code

Definition at line 11 of file cartridge.hpp.

◆ nintendo_logo

u8 rom_header::nintendo_logo[0x30]

Definition at line 9 of file cartridge.hpp.

◆ old_lic_code

u8 rom_header::old_lic_code

Definition at line 17 of file cartridge.hpp.

◆ ram_size

u8 rom_header::ram_size

Definition at line 15 of file cartridge.hpp.

◆ rom_size

u8 rom_header::rom_size

Definition at line 14 of file cartridge.hpp.

◆ sgb_flag

u8 rom_header::sgb_flag

Definition at line 12 of file cartridge.hpp.

◆ title

char rom_header::title[16]

Definition at line 10 of file cartridge.hpp.

◆ type

u8 rom_header::type

Definition at line 13 of file cartridge.hpp.

◆ version

u8 rom_header::version

Definition at line 18 of file cartridge.hpp.


The documentation for this struct was generated from the following file: